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Guide

Choosing a Game Design Master's: MFA, MS, MA and Studio Programs

How to compare game design master's degrees by award, final project, track, portfolio, funding, pace and delivery, using requirements published by the programs themselves.

Updated October 12, 2026 · GameDesignSchools.net editorial team

A game design master's can be a two-year studio program where you ship team games, a three-year fine arts degree built around one personal thesis project, or a research-leaning degree that ends in written scholarship. The title on the diploma tells you part of that, but the published requirements tell you more. This guide walks through the decisions in the order that usually narrows a list fastest: the award, the final requirement, the track, what you must submit, how the program is funded, and how and where you would attend. Every example below comes from the program's own pages.

Start with the award, then read past it

Game master's degrees in the US come in several awards, and the same subject can sit under different ones. For a deeper comparison of the awards themselves, see MA vs MS vs MFA in game design.

  • MFA. NYU's MFA in Game Design is 60 credits over two years of full-time study. DePaul's MFA in Game Design is 64 quarter hours, designed for two and a half years. UT Dallas estimates three years for its 54-credit MFA in Game Development.
  • MS. RIT's MS in Game Design and Development, Northeastern's MS in Game Science and Design, UCF's MS in Interactive Entertainment and DigiPen's online MS in Game Development are all Master of Science degrees, but their final requirements differ sharply (next section).
  • MA. American University's MA in Game Design is 36 credits; West Virginia University and Lindenwood each offer a 30-credit MA in Game Design online.
  • Named professional master's. Carnegie Mellon awards the Master of Entertainment Technology, the University of Utah the Master of Entertainment Arts and Engineering, and SMU Guildhall a Master of Interactive Technology in Digital Game Development. These are neither MFAs nor MAs; judge them by their curriculum.

An MFA is not an MA with extra credits, and a professional master's is not a lesser MS. If a later step depends on holding a particular award, such as a teaching post or a doctoral application, check that institution's stated requirement directly rather than assuming one award is accepted everywhere.

Read the final requirement: studio, thesis or research

The capstone is the clearest signal of what a program is for.

ProgramFinal requirement as published
RIT MS Game Design and DevelopmentSecond-year teams build a working game engine and software title as the capstone
UCF MS Interactive EntertainmentCapstone game built by a multidisciplinary team over two or more semesters
NYU MFA Game DesignSecond-year thesis, worked alone or in groups on a project of the student's choosing
DePaul MFA Game DesignThesis Studio taken over three consecutive quarters; thesis defended before a committee
WPI MFA Interactive Media & Game DesignIndividual project; team projects are not permitted
WPI MS Interactive Media & Game DevelopmentEither a research thesis (typically individual) or a team master's project
Northeastern MS Game Science and DesignA Games Project, then either a thesis or a second Games Project
Rensselaer MS Critical Game DesignYear-long Master's Project with a production aspect (a game, installation, scholarly investigation or tech demo) plus written research documentation
Lindenwood MA Game DesignThesis or a non-thesis applied project, reviewed by a committee

Team-production programs suit people who want to practice shipping games with artists, programmers and producers. Individual thesis programs suit people with a specific body of work to develop. Research options suit people considering a doctorate; see game studies and doctoral research.

Tracks decide what you will submit

Many studio programs admit you into a discipline, and the application changes with it.

  • University of Utah (MEAE): students apply to one of five tracks: Game Arts, Game Design, Game Engineering, Game Production or Technical Art. Engineering applicants send a code sample in a compiled language (preference C++, C# and Java); the GRE is optional for all tracks.
  • UCF FIEA: programmers submit source code (C++ preferred), artists submit a portfolio, and only production and programming applicants need to take the GRE. Every applicant completes a written interview.
  • SMU Guildhall: four specializations (Art Creation, Level Design, Production, Software Development). The portfolio is either prior work or a specialization-specific assignment, and the application includes a video essay.
  • Carnegie Mellon (MET): applicants submit a portfolio, GRE scores, or both. The portfolio must be a website, and Google Drive portfolios are not reviewed. Interviews take place over Zoom.

Other programs are less strict about portfolios. American University lists the portfolio as optional for its MA, WPI lists it as optional for its MS but required for its MFA, and Rensselaer asks Critical Game Design applicants for examples of prior work, a scholarly writing sample and a separate research proposal. RIT expects at least one year of object-oriented programming (C++, C# or Java preferred) for its MS. Treat silence as unknown, not as "no portfolio." See the portfolio guide for formats.

Funding: compare what is actually published

Graduate funding varies more than tuition does, and the wording matters.

  • Carnegie Mellon ETC: all applicants are automatically considered for merit scholarships, which the school says average $10,000 a year and may be renewed for a second year based on academic performance. A separate ETC Fellowship Fund, which requires an additional application, covers full tuition for the first year, renewable in good academic standing.
  • UCF FIEA: the Director Fellowship is merit-based and, in FIEA's words, comes with no guarantee. The Director Technical Fellowship is assured for programming applicants who meet a published GPA and a GRE score of 315 or greater. Accepted art students who graduated from UCF's Character Animation program are guaranteed a $2,500 fellowship.
  • DePaul: CDM graduate scholarships of $6,000 to $9,000 over six consecutive terms, with the MFA in Game Design added from Fall 2026, plus funded research assistantships for MFA students.
  • UT Dallas: MFA students have the opportunity to work as teaching assistants.
  • Northeastern: complete applications received by February 1 get priority consideration for scholarships and other funding.

Guaranteed, competitive and "you may be considered" are different promises. Ask each program what share of students receive funding, for how long, and whether it covers tuition, a stipend, or both. Loans are not funding in this sense. SMU Guildhall's financial information page describes Stafford and Grad PLUS loans, but studentaid.gov states that beginning July 1, 2026, graduate students starting a new program or borrowing for the first time won't be eligible for a grad PLUS loan. Confirm the current federal rules with the school's aid office. More on awards in our scholarships section.

Pace and place: full-time, part-time, campus, online

Several programs are full-time only: NYU's MFA ("full-time study only"), RIT's on-campus MS, Carnegie Mellon's MET (four full-time semesters, not completable in under two years), UCF's 16-month MS and Bradley's MS in Game Development. Utah's MEAE students take 10 credits per semester over four semesters.

Part-time study is published at American University (MA and MFA), UT Dallas (MFA), NYU's MS in Games for Learning and DigiPen's online MS, which takes five semesters part-time.

For online study, check what "online" means:

  • Verified fully online in our data: DigiPen's MS in Game Development ("100% online"), WVU's MA in Game Design (fully online and asynchronous) and Lindenwood's online MA (100% asynchronous).
  • Blended: Lindenwood's campus MA is offered in a blended format; its "as little as 15-18 months" is a minimum, not a typical length.
  • Online, details unverified: Academy of Art, SCAD and Full Sail list online versions, but the pages we read do not say whether any on-site activity is required. Ask before you enroll.

Browse online master's programs.

A short checklist before you apply

  1. Write down the final requirement for each program: team game, individual thesis or research project.
  2. Confirm the track you would apply to and its exact submission list.
  3. Note whether the GRE is required, optional or track-dependent.
  4. Record published funding as guaranteed, competitive or unspecified, with amounts and duration.
  5. Check full-time or part-time rules and any on-site requirements.
  6. Read the official page again close to your deadline; requirements change between cycles.

You can line up programs side by side with our compare tool, or start from a specific listing such as Carnegie Mellon's Master of Entertainment Technology or Utah's Master of Entertainment Arts and Engineering.

Sources

  1. Game Design MFA: How to Apply — NYU Game Center — accessed October 12, 2026
  2. Game Design (MFA) — NYU Bulletins — accessed October 12, 2026
  3. Game Design (MFA) — DePaul University Catalog — accessed October 12, 2026
  4. MFA in Interactive Media and Game Design — WPI Graduate Catalog — accessed October 12, 2026
  5. MS in Interactive Media & Game Development — WPI Graduate Catalog — accessed October 12, 2026
  6. Game Design and Development MS — RIT Academic Catalog — accessed October 12, 2026
  7. Game Science and Design MS — Northeastern University Catalog — accessed October 12, 2026
  8. Critical Game Design — Rensselaer Polytechnic Institute — accessed October 12, 2026
  9. Graduate Deadlines and Requirements — Rensselaer Polytechnic Institute — accessed October 12, 2026
  10. Game Design MA — Lindenwood University — accessed October 12, 2026
  11. Online Master's in Game Design — Lindenwood University — accessed October 12, 2026
  12. Admissions — Entertainment Technology Center, Carnegie Mellon University — accessed October 12, 2026
  13. Tuition and Financial Aid — Entertainment Technology Center, Carnegie Mellon University — accessed October 12, 2026
  14. MEAE Admissions Information — University of Utah Division of Games — accessed October 12, 2026
  15. Master of Entertainment Arts and Engineering — University of Utah Division of Games — accessed October 12, 2026
  16. 5 Steps to Enroll — Florida Interactive Entertainment Academy, UCF — accessed October 12, 2026
  17. Financial Aid — Florida Interactive Entertainment Academy, UCF — accessed October 12, 2026
  18. Florida Interactive Entertainment Academy — UCF — accessed October 12, 2026
  19. Master of Interactive Technology — SMU Guildhall — accessed October 12, 2026
  20. Financial Information — SMU Guildhall — accessed October 12, 2026
  21. Tuition and Financial Aid — DePaul College of Computing and Digital Media — accessed October 12, 2026
  22. MFA in Game Development Fact Sheet — The University of Texas at Dallas — accessed October 12, 2026
  23. Game Development Graduate Programs — UT Dallas Bass School — accessed October 12, 2026
  24. MA in Game Design Requirements — American University — accessed October 12, 2026
  25. Master's in Game Development — DigiPen Institute of Technology Online — accessed October 12, 2026
  26. Game Design (MA) — West Virginia University Catalog — accessed October 12, 2026
  27. Master of Science in Game Development — Bradley University Catalog — accessed October 12, 2026
  28. MS in Games for Learning — NYU Steinhardt — accessed October 12, 2026
  29. Tuition Information — University of Utah Division of Games — accessed October 12, 2026
  30. MFA in Games and Interactive Media — American University — accessed October 12, 2026
  31. How to Apply (Graduate) — Worcester Polytechnic Institute — accessed October 12, 2026
  32. Graduate Admissions — Northeastern University CAMD — accessed October 12, 2026
  33. Admission Requirements — SMU Guildhall — accessed October 12, 2026
  34. Game Development MA — Academy of Art University — accessed October 12, 2026
  35. M.A. in Interactive Design and Game Development — SCAD — accessed October 12, 2026
  36. Game Design Master of Science (Online) — Full Sail University Catalog — accessed October 12, 2026
  37. Direct PLUS Loans — Federal Student Aid, U.S. Department of Education — accessed October 12, 2026