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Game DesignSchools

Admissions and Portfolios

What schools publish about portfolios and other admission materials for their game degrees. A portfolio is shown as “not required” only when the school says so explicitly; when nothing is published, we say “not published” — that is not the same as no portfolio.

Guides

Programs that publish a portfolio requirement

Required, or required for a particular track or applicant group. Each links to the program's official instructions where the school publishes them.

ProgramLevelPolicyWhat the school says
Game DevelopmentAcademy of Art UniversityMaster'sRequiredA portfolio/reel representing the chosen discipline is required for class placement in the graduate program; content and format details via an Admissions Specialist.
Game DevelopmentAcademy of Art UniversityMaster'sRequiredA portfolio/reel representing the chosen discipline is required for class placement in the graduate program; content and format details via an Admissions Specialist.
Games and Interactive MediaAmerican UniversityMaster'sSome pathwaysApplicants with prior visual media experience should submit a portfolio of relevant professional work; the requirements page lists the portfolio as optional. Instructions
Game DevelopmentBradley UniversityMaster'sRequiredPortfolio of game development work demonstrating technical, design or artistic accomplishment, indicating collaborative projects and the applicant's role.
Computer Science: Animation and Games EmphasisBrigham Young UniversityBachelor'sRequiredAfter acceptance to BYU, students declare pre-major intent, take DESAN 101, finish prerequisite classes and submit a portfolio for board review; passing the portfolio review admits them to the major. Students can apply twice. Instructions
Entertainment TechnologyCarnegie Mellon UniversityMaster'sSome pathwaysApplicants must submit either a portfolio or GRE scores (or both). Portfolios show 4-8 examples of work (art, design, writing, coding, etc.). Instructions
Game ArtChamplain CollegeBachelor'sRequiredPortfolio required: three observational drawings from life (single PDF) plus up to four optional files; AI-generated artwork not accepted. Instructions
Game and Interactive Media DesignColumbia College ChicagoBachelor'sRequiredGame Design and UX/UI concentrations: a two-to-five-minute video describing an interactivity design problem in an existing game, website or app and proposing a solution. Game Programming and Software Development concentrations: a reflection of about 500 words with three documented code excerpts and screenshots. Instructions
Animation and Computer Graphics, Game Art ConcentrationColumbia College ChicagoBachelor'sRequiredOne created work (short animated clip or film) and a reflection of about 500 words; links must be public or unlisted. Instructions
Animation (BFA), Game Art ConcentrationDePaul UniversityBachelor'sRequiredCreative statement (one to one-and-a-half pages) and creative portfolio; images limited to 10-15 examples, video up to 3 minutes, writing up to 3 pages. Game captures may be submitted. Instructions
Game DesignDePaul UniversityMaster'sRequiredDigital portfolio that may include digital prototypes or games, board or physical games, game design documents, performance documentation, writing samples or other creative practice, with a short statement of intent for each item. Instructions
BA in Game DesignDigiPen Institute of TechnologyBachelor'sRequiredDesign portfolio: a response to a design writing prompt plus two examples of previously created works, each with written explanations (three written works in total). Instructions
Game Design & ProductionDrexel UniversityBachelor'sRequiredEight to 12 pieces of recent work in a variety of media; audio, video, animation, game design and interactive work may not exceed five minutes total running time; credits and role required for collaborative work. Instructions
Game DevelopmentLaguna College of Art and DesignBachelor'sRequiredPortfolio submitted with the online application, following program-specific guidelines (separate Game Design and Game Art guides); JPG images up to 1MB each with an inventory list. Instructions
Games + SimulationMiami UniversityBachelor'sRequiredIncoming applicants must upload an application video walking through their work (screenshare with voiceover, applicant not shown), under 2 minutes. Current Miami students submit a video via Google Form. Instructions
Game Design (BFA)New York UniversityBachelor'sRequiredMandatory creative portfolio (Creative Supplement) uploaded through Slate after submitting the Common Application; late portfolios are not accepted. Instructions
Game Design (MFA)New York UniversityMaster'sRequiredCreative portfolio uploaded to Slate: 1-page resume, personal statement (max 2 pages), 1-page critical analysis of a game, and selected work with a 1-page design statement per project. Instructions
Game Science and Design (Boston)Northeastern UniversityMaster'sRequiredPortfolio of 1-5 pieces of recent original work demonstrating design or other project-based experience, ideally game science or game design work; authorship information required for each project. Instructions
Game Science and Design (Oakland)Northeastern UniversityMaster'sRequiredPortfolio of 1-5 pieces of recent original work (CAMD graduate admissions requirement for the MS in Game Science and Design). Instructions
Critical Game DesignRensselaer Polytechnic InstituteMaster'sRequiredExamples of prior work (e.g., portfolio, project samples). Instructions
Critical Game DesignRensselaer Polytechnic InstitutePhDRequiredExamples of prior work (e.g., portfolio, project samples). Instructions
Game Art (BFA)Ringling College of Art and DesignBachelor'sRequiredA visual art portfolio is required for all majors; for Game Art, three to five observational drawings from life are required, with optional additional work such as 3D models, game design work, coding or concept art. Instructions
3D Digital Design BFA – Game Arts OptionRochester Institute of TechnologyBachelor'sRequiredStudio art experience and a portfolio of original artwork are required for first-year and transfer applicants. Instructions
Game Design and Development MSRochester Institute of TechnologyMaster'sRequiredAdmission is through a portfolio review; requirements are listed on the Graduate Admissions website. Instructions
M.A. in interactive design and game developmentSavannah College of Art and DesignMaster'sRequiredPortfolios are required for graduate admission and should be specific to the intended course of study. Instructions
M.F.A. in interactive design and game developmentSavannah College of Art and DesignMaster'sRequiredPortfolios are required for graduate admission and should be specific to the intended course of study. Instructions
Master of Interactive TechnologySouthern Methodist UniversityMaster'sRequiredEither prior work examples or a specialization-specific portfolio assignment (art creation, level design, production or programming). Instructions
Game Development (MFA)The University of Texas at DallasMaster'sRequiredCollection of original artworks demonstrating artistic range and skills in the creative arts and digital media and technology. Instructions
Interactive Entertainment (MS)University of Central FloridaMaster'sRequiredTrack-specific portfolio submitted to FIEA by a Portfolio Review Date: programmers submit source code (C++ preferred); artists submit 5-10 pieces (technical artists also source code); producers complete a timed game analysis, level design, video production or game prototype. Instructions
Game Development and Interactive DesignUniversity of Southern CaliforniaBachelor'sRequiredDevelopment portfolio of at most 15 pieces (art, animation, games or immersive media, physical games, engineering or business demonstrations, etc.), plus a creative portfolio list and technical skill list. Instructions
Game ArtUniversity of Southern CaliforniaBachelor'sRequiredDevelopment portfolio of at most 15 pieces, plus a creative portfolio list and technical skill list. Instructions
Game Design and DevelopmentUniversity of Southern CaliforniaMaster'sRequiredCreative work sample (viewable, playable or readable in under 10 minutes) with a written description, plus a creative portfolio list. Instructions
Interactive Media & GamesUniversity of Southern CaliforniaMaster'sRequiredCreative work sample plus creative portfolio list, submitted through the SlideRoom application "Graduate Interactive Media MFA Program". Instructions
Master of Entertainment Arts and EngineeringUniversity of UtahMaster'sSome pathwaysArt portfolio (10-15 original samples) for Game Art track; design portfolio for Game Design track; art portfolio plus code samples for Technical Art track; code sample (not portfolio) for Game Engineering; Production track portfolio materials optional. Instructions
Game Design & Development - ArtUniversity of Wisconsin-StoutBachelor'sRequiredA portfolio is required for acceptance into the BFA major (students first enter as Pre-BFA). Pathway 1: independent portfolio of 12 examples of recent work submitted before the first year. Pathway 2: FYX portfolio of up to 12 images, commonly submitted in the second semester. Instructions
Animation and Game DevelopmentUtah Valley UniversityBachelor'sRequiredAfter first-year courses, students submit a portfolio to one of three tracks; acceptance is based on portfolio quality, and a student may apply at most twice. Game and XR applicants are expected to have completed scripting and 3D modeling essentials with at least a B-, and to have an online portfolio and a working Git repository. Instructions
Game DesignWest Virginia UniversityMaster'sRequiredUp to 5 representative samples with a total viewing duration of no longer than 60 minutes (interactive projects, game prototypes, game components, graphic imagery, virtual environments, character studies, photographs or video documentation). Instructions
Interactive Media & Game DesignWorcester Polytechnic InstituteMaster'sRequiredPortfolio and an artist/designer/writer's statement required. Instructions

Programs that mention a coding sample

  • Master of Entertainment Arts and Engineering — University of Utah: Game Engineering track: code sample in a compiled language (preference C++, C#, Java), up to about 1,000 lines; Technical Art track: code samples with art portfolio.
  • Game and Interactive Media Design — Columbia College Chicago: Three code excerpts required for Game Programming and Software Development concentration applicants.
  • Interactive Entertainment (MS) — University of Central Florida: Programming applicants submit source code (C++ preferred); technical artists also include source code.

We do not publish acceptance rates or estimate admission chances. Requirements change each cycle — confirm on the school's official admissions page.