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Michigan State University · Department of Media and Information

Games and Interactive Media

Bachelor of Arts in Games and Interactive Media

Bachelor'sBAGame-focused Interactive MediaDedicated degree

Overview

A campus BA in East Lansing combining game art, design and programming fundamentals with the history, social impacts and business of games, taught through project-based team coursework.

Official program title
Games and Interactive Media
Exact award
Bachelor of Arts in Games and Interactive Media
Source: comartsci.msu.edu · verified October 12, 2026
Degree level
Bachelor's
Discipline
Degree type
Dedicated degree
School and department
Source: gamedev.msu.edu · verified October 12, 2026
Location
East Lansing, MI
Why this program is listed

Dedicated BA in Games and Interactive Media.

Source: comartsci.msu.edu · verified October 12, 2026

We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules

Format, length and attendance

Delivery, campus attendance, schedule and study intensity are separate facts, each shown only as the school states it. Online coursework does not by itself mean there is no residency, exhibition, internship or proctored exam.
Delivery
On campusClasses meet on campus.Classes meet on campus.
Source: gamedev.msu.edu · verified October 12, 2026
Campus attendance
Regular campus attendanceClasses meet on campus (campus and hybrid programs).
Study intensity
Not published
Duration
Not verified
Credits
Not verified

Entry routes

  • First-year entry. Open to first-time college students (freshman admission).Source: comartsci.msu.edu · verified October 12, 2026
  • Transfer entry. Admits students transferring credits from another college.Source: comartsci.msu.edu · verified October 12, 2026

Curriculum

What the school publishes about the program's game design, programming, art and production content. Tools and engines are listed only when the school names them — a program not listed as teaching Unity or Unreal may still use them, but we have not verified it.

Coursework is project-based and produces a portfolio of small and large game projects; the program lists skills in game design, 3D art, game programming and project management, and its student games include a capstone course (MI 498).

Game design topics

  • Design skills listed: game design; virtual/augmented/mixed reality design.
    Source: comartsci.msu.edu · verified October 12, 2026

Programming content

  • Programming skills listed: foundations of programming, game programming, artificial intelligence, data mining, computer graphics.
    Source: comartsci.msu.edu · verified October 12, 2026

Art and animation content

  • Art skills listed: 3D animation, 3D modeling, 2D illustration, technical art, concept design, environment design.
    Source: comartsci.msu.edu · verified October 12, 2026

Production and team projects

  • Team-based projects; learning is project-based and results in a portfolio of small and large projects.
    Source: comartsci.msu.edu · verified October 12, 2026

Capstone

  • Student games are grouped by course, including MI498 (Capstone).
    Source: gamedev.msu.edu · verified October 12, 2026

Hardware and software requirements

Hardware
Laptop with a dedicated graphics card with at least 6 GB of VRAM, Windows-based, recommended for the Games and Interactive Media major (all MSU undergraduates must have a laptop).
Source: comartsci.msu.edu · verified October 12, 2026

Admissions and portfolio

Required, optional and not-required items are shown exactly as the school states them. Anything not listed is not verified — not “not required”.

Portfolio

Portfolio policy not published

The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.

Other admission requirements: not verified. We publish this only when the institution states it on an official page.

Tests

SAT / ACT
OptionalUniversity-wide first-year policy.
Source: admissions.msu.edu · verified October 12, 2026

We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio

Start dates and deadlines

Dates are shown with the intake the school printed. A past date is marked passed and is never carried into a new cycle.
  • Early action

    Nov. 1 · for Fall 2027

    The school does not print a year with this date.

    Source: admissions.msu.edu · verified October 12, 2026
    Year not printed
  • Application deadline

    Rolling admission · for Fall (first-year; year not printed with date)

    Source: admissions.msu.edu · verified October 12, 2026
    Rolling

Tuition and costs

Each amount keeps its student category, academic year and basis. Per-credit, per-term and whole-program figures are not comparable with each other, and tuition is not the full cost of attendance.
CategoryAmountBasis and year
In-state — In-state first-year, estimated undergraduate tuitionFrom the school-wide rate table for this level$16,916per academic year · 2025-2026Source: admissions.msu.edu · verified October 12, 2026
Out-of-state — Out-of-state first-year, estimated undergraduate tuitionFrom the school-wide rate table for this level$44,300per academic year · 2025-2026Source: admissions.msu.edu · verified October 12, 2026

Other published fees

Fees and taxes (in-state and out-of-state first-year estimate, 2025-26)
$458 per academic year
Source: admissions.msu.edu · verified October 12, 2026

Understanding tuition and equipment costs

Scholarships, assistantships and funding

Awards published by the school for this program or for students at this level. “Guaranteed” only when the school says every eligible student receives it. Loans must be repaid and are not scholarships. Scholarships guide

Program-specific funding: not verified. We publish this only when the institution states it on an official page.

Accreditation and authorization

Institutional accreditation covers the school. Programmatic accreditation is shown only when it is named for this program — it is never transferred from another department or degree.

Institutional accreditation

  • Higher Learning Commission (HLC) — accreditedSource: ope.ed.gov · verified October 12, 2026

Programmatic accreditation

None verified for this program. Game design degrees do not require one specific specialized accreditation.

International applicants

Not verified for this program.

Sources and verification

Every fact on this page comes from the official pages below. Last checked October 12, 2026.
  1. admissions.msu.edu/apply/first-year/act-sat-test-optional — Official admissions page, verified October 12, 2026
  2. admissions.msu.edu/apply/first-year/dates-and-deadlines — Official admissions page, verified October 12, 2026
  3. admissions.msu.edu/cost-aid — Official tuition and fees page, verified October 12, 2026
  4. comartsci.msu.edu/academics/academic-departments/media-information/undergraduate/bachelor-arts-games — Official program page, verified October 12, 2026
  5. comartsci.msu.edu/degrees-programs/apply — Official admissions page, verified October 12, 2026
  6. comartsci.msu.edu/resources/current-students/computer-requirements — Official program page, verified October 12, 2026
  7. gamedev.msu.edu/additional-majors/ — Official program page, verified October 12, 2026
  8. gamedev.msu.edu/game-studio/ — Official program page, verified October 12, 2026
  9. gamedev.msu.edu/student-games/ — Official program page, verified October 12, 2026
  10. DAPIP — HLC institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026

Something out of date? Suggest an update · Represent this school? Claim the profile

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