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Quinnipiac University · Department of Visual and Performing Arts

Game Design and Development

Bachelor of Arts in Game Design and Development

Bachelor'sBAGame DesignDedicated degree

Overview

An on-campus BA in Game Design and Development in Quinnipiac's College of Arts & Sciences, with a shared core, team-based Game Labs, a chosen concentration and required experiential learning.

Official program title
Game Design and Development
Exact award
Bachelor of Arts in Game Design and Development
Source: catalog.qu.edu · verified October 12, 2026
Degree level
Bachelor's
Discipline
Degree type
Dedicated degree
School and department
Source: catalog.qu.edu · verified October 12, 2026
Location
Hamden, CT
Tracks and concentrations
Programming; Spatial Technology; Game Design; Art; Performance; Management/Production; Writing
Source: catalog.qu.edu · verified October 12, 2026
Why this program is listed

Dedicated BA in Game Design and Development.

Source: catalog.qu.edu · verified October 12, 2026

We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules

Format, length and attendance

Delivery, campus attendance, schedule and study intensity are separate facts, each shown only as the school states it. Online coursework does not by itself mean there is no residency, exhibition, internship or proctored exam.
Delivery
On campusClasses meet on campus.Classes meet on campus.
Source: qu.edu · verified October 12, 2026
Campus attendance
Regular campus attendanceClasses meet on campus (campus and hybrid programs).
Study intensity
Not published
Duration
Not verified
Credits
minimum of 120 credits
Source: catalog.qu.edu · verified October 12, 2026

Entry routes

  • First-year entry. Open to first-time college students (freshman admission).Source: catalog.qu.edu · verified October 12, 2026

Curriculum

What the school publishes about the program's game design, programming, art and production content. Tools and engines are listed only when the school names them — a program not listed as teaching Unity or Unreal may still use them, but we have not verified it.

The 42-credit major has 11 required courses, including a sequence of Game Lab team-project courses that begins in the sophomore year, plus two courses from a primary concentration and one elective from another. Concentrations are Programming, Spatial Technology, Game Design, Art, Performance, Management/Production and Writing; the major ends with the Senior Project and Seminar capstone.

Curriculum overview

Programming content

  • Learning outcome: fluency in at least one programming language and associated game engine.
    Source: catalog.qu.edu · verified October 12, 2026

Production and team projects

  • Multi-semester Game Lab sequence beginning in the sophomore year, in which interdisciplinary teams design and build original game prototypes.
    Source: qu.edu · verified October 12, 2026

Capstone

Tools and engines named by the school

  • Unreal Engine (GDD 310 Game Lab III: Team Projects, Introduction to Unreal Engine, in the Spatial Technology concentration).
    Source: catalog.qu.edu · verified October 12, 2026

Internship

  • All majors complete experiential learning: study abroad, an internship or an academic/professional product collaboration.
    Source: catalog.qu.edu · verified October 12, 2026

Other published details

  • A grade of C- or better is required in all game design and development courses and prerequisites.
    Source: catalog.qu.edu · verified October 12, 2026

Tracks, concentrations and specializations

  • Programming; Spatial Technology; Game Design; Art; Performance; Management/Production; Writing
    Source: catalog.qu.edu · verified October 12, 2026

Hardware and software requirements

No hardware or software requirement published on the pages we checked.

Admissions and portfolio

Required, optional and not-required items are shown exactly as the school states them. Anything not listed is not verified — not “not required”.

Portfolio

Portfolio policy not published

The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.

Statement / essay
RequiredPersonal essay expected of all first-year applicants.
Source: qu.edu · verified October 12, 2026
Recommendation letters
Required1 letters — At least one letter of recommendation.
Source: qu.edu · verified October 12, 2026
Transcripts
RequiredHigh school transcript expected of all first-year applicants.
Source: qu.edu · verified October 12, 2026

Tests

SAT / ACT
OptionalOfficial test scores are optional for College of Arts and Sciences majors.
Source: qu.edu · verified October 12, 2026

We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio

Start dates and deadlines

Dates are shown with the intake the school printed. A past date is marked passed and is never carried into a new cycle.
  • Early decision

    November 1 (Early Decision I) · for Fall (year not printed)

    The school does not print a year with this date.

    Source: qu.edu · verified October 12, 2026
    Year not printed
  • Early action

    November 15 · for Fall (year not printed)

    The school does not print a year with this date.

    Source: qu.edu · verified October 12, 2026
    Year not printed
  • Priority deadline

    February 1 (Regular Decision priority) · for Fall (year not printed)

    The school does not print a year with this date.

    Source: qu.edu · verified October 12, 2026
    Year not printed

Tuition and costs

Each amount keeps its student category, academic year and basis. Per-credit, per-term and whole-program figures are not comparable with each other, and tuition is not the full cost of attendance.
CategoryAmountBasis and year
All students — Undergraduate, full-time (12-16 credits per semester), first-year studentFrom the school-wide rate table for this level$56,430per academic year · 2026-2027Source: qu.edu · verified October 12, 2026

Other published fees, including equipment and software

Technology Fee (full-time, 2026-27)
$860 per academic year
Source: qu.edu · verified October 12, 2026
Student Fees (full-time, 2026-27)
$2,140 per academic year
Source: qu.edu · verified October 12, 2026

Understanding tuition and equipment costs

Scholarships, assistantships and funding

Awards published by the school for this program or for students at this level. “Guaranteed” only when the school says every eligible student receives it. Loans must be repaid and are not scholarships. Scholarships guide

Program-specific funding: not verified. We publish this only when the institution states it on an official page.

Accreditation and authorization

Institutional accreditation covers the school. Programmatic accreditation is shown only when it is named for this program — it is never transferred from another department or degree.

Institutional accreditation

  • New England Commission of Higher Education (NECHE) — accreditedSource: ope.ed.gov · verified October 12, 2026

Programmatic accreditation

None verified for this program. Game design degrees do not require one specific specialized accreditation.

International applicants

Not verified for this program.

Sources and verification

Every fact on this page comes from the official pages below. Last checked October 12, 2026.
  1. catalog.qu.edu/arts-sciences/visual-performing-arts/game-design-development-ba/ — Official catalog / bulletin, verified October 12, 2026
  2. DAPIP — NECHE institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026
  3. qu.edu/admissions/undergraduate/ — Official admissions page, verified October 12, 2026
  4. qu.edu/admissions/undergraduate/admission-requirements/ — Official admissions page, verified October 12, 2026
  5. qu.edu/paying-for-college/undergraduate/costs-and-budgets/ — Official tuition and fees page, verified October 12, 2026
  6. qu.edu/schools/arts-and-sciences/programs/bachelors-degree/game-design-and-development/ — Official program page, verified October 12, 2026

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