
Webster University · Department of Media Arts, School of Communications
Game Design and Development
Bachelor of Arts in Game Design and Development
Overview
An on-campus BA in Game Design and Development at Webster's St. Louis main campus covering analog and video game design, narrative and world design, game art and production, with a senior capstone or internship.
- Official program title
- Game Design and Development
- Exact award
- Bachelor of Arts in Game Design and DevelopmentSource: webster.edu · verified October 12, 2026
- Degree level
- Bachelor's
- Discipline
- Degree type
- Dedicated degree
- School and department
- Source: webster.edu · verified October 12, 2026
- Location
- Saint Louis, MO
Why this program is listed
Dedicated BA in Game Design and Development (formerly Games and Game Design).
Source: webster.edu · verified October 12, 2026We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules
Format, length and attendance
- Delivery
- On campusClasses meet on campus.Classes meet on campus.Source: webster.edu · verified October 12, 2026
- Campus attendance
- Regular campus attendanceClasses meet on campus (campus and hybrid programs).
- Study intensity
- Not published
- Duration
- Average time to complete degree: 4 yearsSource: webster.edu · verified October 12, 2026
- Credits
- 54 required credit hours in the majorSource: webster.edu · verified October 12, 2026
Entry routes
- First-year entry. Open to first-time college students (freshman admission).Source: webster.edu · verified October 12, 2026
- Transfer entry. Admits students transferring credits from another college.Source: webster.edu · verified October 12, 2026
Curriculum
The major has 54 required credit hours, including 45 credit hours of required courses such as Analog Game Design, Introduction to Video Game Design, Narrative Design, Game Art, Video Game Design I and II, World Design and Video Game Production, plus 9 elective credit hours from options including Introduction to Video Game Programming, Video Game Level Design and 3D animation. The capstone is GAME 4620 Senior Overview or an internship.
Curriculum overview
- Required courses (45 credit hours) include GAME 1000 Analog Game Design, GAME 1500 Introduction to Video Game Design, GAME 2200 Narrative Design, GAME 2600 Game Art, GAME 3000 Video Game Design I, GAME 3650 World Design, GAME 4500 Video Game Design II and GAME 4600 Video Game Production.Source: webster.edu · verified October 12, 2026
Game design topics
- Elective: GAME 4000 Video Game Level Design.Source: webster.edu · verified October 12, 2026
Programming content
- Elective: GAME 2700 Introduction to Video Game Programming.Source: webster.edu · verified October 12, 2026
Production and team projects
- Team-based studio environment covering the development lifecycle; portfolio-focused.Source: webster.edu · verified October 12, 2026
Capstone
- Capstone: GAME 4620 Senior Overview or MDST 4950 Internship.Source: webster.edu · verified October 12, 2026
Tools and engines named by the school
- Webster is an Unreal Engine Academic Partner with Epic Games for the Game Design and Development program.Source: webster.edu · verified October 12, 2026
Hardware and software requirements
No hardware or software requirement published on the pages we checked.
Admissions and portfolio
Portfolio
Portfolio policy not published
The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.
- Application fee
- Not requiredApplication fee: None.Source: webster.edu · verified October 12, 2026
- Other requirement
- Not verifiedApplications are considered on a rolling basis.Source: webster.edu · verified October 12, 2026
Tests
- SAT / ACT
- OptionalTest-optional university.Source: webster.edu · verified October 12, 2026
We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio
Start dates and deadlines
- Rolling
Application deadline
Rolling admission · for Any term (rolling admission)
Source: webster.edu · verified October 12, 2026
Tuition and costs
| Category | Amount | Basis and year |
|---|---|---|
| All students — Full-time undergraduate tuition, flat fee (St. Louis, extended US locations and online; except Conservatory)From the school-wide rate table for this level | $33,360 | per academic year · 2026-2027Source: webster.edu · verified October 12, 2026 |
| All students — Part-time undergraduate tuition (U.S. locations and online)From the school-wide rate table for this level | $500 | per credit · 2026-2027Source: webster.edu · verified October 12, 2026 |
Other published fees
- Matriculation fee (St. Louis campus, full-time students), one-time, non-refundable
- $150 entire programSource: webster.edu · verified October 12, 2026
Scholarships, assistantships and funding
Program-specific funding: not verified. We publish this only when the institution states it on an official page.
Accreditation and authorization
Institutional accreditation
- Higher Learning Commission (HLC) — accreditedSource: ope.ed.gov · verified October 12, 2026
Programmatic accreditation
None verified for this program. Game design degrees do not require one specific specialized accreditation.
International applicants
Not verified for this program.
Sources and verification
- DAPIP — HLC institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026
- webster.edu/catalog/current/undergraduate-catalog/admission.html — Official catalog / bulletin, verified October 12, 2026
- webster.edu/catalog/current/undergraduate-catalog/majors/game-design-and-development-ba.html — Official catalog / bulletin, verified October 12, 2026
- webster.edu/catalog/current/undergraduate-catalog/tuition-fees-financial.html — Official catalog / bulletin, verified October 12, 2026
- webster.edu/communications/ba-game-design-development.php — Official program page, verified October 12, 2026
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