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Webster University · Department of Media Arts, School of Communications

Game Design and Development

Bachelor of Arts in Game Design and Development

Bachelor'sBAGame DesignDedicated degree

Overview

An on-campus BA in Game Design and Development at Webster's St. Louis main campus covering analog and video game design, narrative and world design, game art and production, with a senior capstone or internship.

Official program title
Game Design and Development
Exact award
Bachelor of Arts in Game Design and Development
Source: webster.edu · verified October 12, 2026
Degree level
Bachelor's
Discipline
Degree type
Dedicated degree
School and department
Source: webster.edu · verified October 12, 2026
Location
Saint Louis, MO
Why this program is listed

Dedicated BA in Game Design and Development (formerly Games and Game Design).

Source: webster.edu · verified October 12, 2026

We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules

Format, length and attendance

Delivery, campus attendance, schedule and study intensity are separate facts, each shown only as the school states it. Online coursework does not by itself mean there is no residency, exhibition, internship or proctored exam.
Delivery
On campusClasses meet on campus.Classes meet on campus.
Source: webster.edu · verified October 12, 2026
Campus attendance
Regular campus attendanceClasses meet on campus (campus and hybrid programs).
Study intensity
Not published
Duration
Average time to complete degree: 4 years
Source: webster.edu · verified October 12, 2026
Credits
54 required credit hours in the major
Source: webster.edu · verified October 12, 2026

Entry routes

  • First-year entry. Open to first-time college students (freshman admission).Source: webster.edu · verified October 12, 2026
  • Transfer entry. Admits students transferring credits from another college.Source: webster.edu · verified October 12, 2026

Curriculum

What the school publishes about the program's game design, programming, art and production content. Tools and engines are listed only when the school names them — a program not listed as teaching Unity or Unreal may still use them, but we have not verified it.

The major has 54 required credit hours, including 45 credit hours of required courses such as Analog Game Design, Introduction to Video Game Design, Narrative Design, Game Art, Video Game Design I and II, World Design and Video Game Production, plus 9 elective credit hours from options including Introduction to Video Game Programming, Video Game Level Design and 3D animation. The capstone is GAME 4620 Senior Overview or an internship.

Curriculum overview

  • Required courses (45 credit hours) include GAME 1000 Analog Game Design, GAME 1500 Introduction to Video Game Design, GAME 2200 Narrative Design, GAME 2600 Game Art, GAME 3000 Video Game Design I, GAME 3650 World Design, GAME 4500 Video Game Design II and GAME 4600 Video Game Production.
    Source: webster.edu · verified October 12, 2026

Game design topics

Programming content

  • Elective: GAME 2700 Introduction to Video Game Programming.
    Source: webster.edu · verified October 12, 2026

Production and team projects

  • Team-based studio environment covering the development lifecycle; portfolio-focused.
    Source: webster.edu · verified October 12, 2026

Capstone

  • Capstone: GAME 4620 Senior Overview or MDST 4950 Internship.
    Source: webster.edu · verified October 12, 2026

Tools and engines named by the school

  • Webster is an Unreal Engine Academic Partner with Epic Games for the Game Design and Development program.
    Source: webster.edu · verified October 12, 2026

Hardware and software requirements

No hardware or software requirement published on the pages we checked.

Admissions and portfolio

Required, optional and not-required items are shown exactly as the school states them. Anything not listed is not verified — not “not required”.

Portfolio

Portfolio policy not published

The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.

Application fee
Not requiredApplication fee: None.
Source: webster.edu · verified October 12, 2026
Other requirement
Not verifiedApplications are considered on a rolling basis.
Source: webster.edu · verified October 12, 2026

Tests

SAT / ACT
OptionalTest-optional university.
Source: webster.edu · verified October 12, 2026

We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio

Start dates and deadlines

Dates are shown with the intake the school printed. A past date is marked passed and is never carried into a new cycle.
  • Application deadline

    Rolling admission · for Any term (rolling admission)

    Source: webster.edu · verified October 12, 2026
    Rolling

Tuition and costs

Each amount keeps its student category, academic year and basis. Per-credit, per-term and whole-program figures are not comparable with each other, and tuition is not the full cost of attendance.
CategoryAmountBasis and year
All students — Full-time undergraduate tuition, flat fee (St. Louis, extended US locations and online; except Conservatory)From the school-wide rate table for this level$33,360per academic year · 2026-2027Source: webster.edu · verified October 12, 2026
All students — Part-time undergraduate tuition (U.S. locations and online)From the school-wide rate table for this level$500per credit · 2026-2027Source: webster.edu · verified October 12, 2026

Other published fees

Matriculation fee (St. Louis campus, full-time students), one-time, non-refundable
$150 entire program
Source: webster.edu · verified October 12, 2026

Understanding tuition and equipment costs

Scholarships, assistantships and funding

Awards published by the school for this program or for students at this level. “Guaranteed” only when the school says every eligible student receives it. Loans must be repaid and are not scholarships. Scholarships guide

Program-specific funding: not verified. We publish this only when the institution states it on an official page.

Accreditation and authorization

Institutional accreditation covers the school. Programmatic accreditation is shown only when it is named for this program — it is never transferred from another department or degree.

Institutional accreditation

  • Higher Learning Commission (HLC) — accreditedSource: ope.ed.gov · verified October 12, 2026

Programmatic accreditation

None verified for this program. Game design degrees do not require one specific specialized accreditation.

International applicants

Not verified for this program.

Sources and verification

Every fact on this page comes from the official pages below. Last checked October 12, 2026.
  1. DAPIP — HLC institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026
  2. webster.edu/catalog/current/undergraduate-catalog/admission.html — Official catalog / bulletin, verified October 12, 2026
  3. webster.edu/catalog/current/undergraduate-catalog/majors/game-design-and-development-ba.html — Official catalog / bulletin, verified October 12, 2026
  4. webster.edu/catalog/current/undergraduate-catalog/tuition-fees-financial.html — Official catalog / bulletin, verified October 12, 2026
  5. webster.edu/communications/ba-game-design-development.php — Official program page, verified October 12, 2026

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