
Brigham Young University · Computer Science Department
Computer Science: Animation and Games Emphasis
Bachelor of Science in Computer Science
Overview
A limited-enrollment BS in Computer Science emphasis that adds graphics, animation and game production to computer science fundamentals. Students take prerequisite courses, apply to the program, and collaborate each year with Animation BFA students on an animated film and a game.
- Official program title
- Computer Science: Animation and Games Emphasis
- Exact award
- Bachelor of Science in Computer ScienceSource: catalog.byu.edu · verified October 12, 2026
- Degree level
- Bachelor's
- Discipline
- Degree type
- Named concentration“Animation and Games Emphasis” within the Computer Science (BS). The degree you receive is the parent degree; the concentration is how the school names the game-focused pathway.
- School and department
- Source: animation.byu.edu · verified October 12, 2026
- Location
- Provo, UT
Why this program is listed
Officially named Animation and Games Emphasis within the BS in Computer Science, listed in the university catalog.
Source: catalog.byu.edu · verified October 12, 2026We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules
Format, length and attendance
- Delivery
- On campusClasses meet on campus.Classes meet on campus.Source: animation.byu.edu · verified October 12, 2026
- Campus attendance
- Regular campus attendanceClasses meet on campus (campus and hybrid programs).
- Study intensity
- Not published
- Duration
- Not verified
- Credits
- Major requirements: 77-81.5 credit hoursSource: catalog.byu.edu · verified October 12, 2026
Entry routes
The pages we checked do not state whether first-year, transfer or degree-completion applicants are admitted to this program.
- Prerequisite courses
- RequiredPrerequisite courses (Intro to Computer Science, Exploring CS, Data Structures, Careers in CS, Intro to 3D Graphics, Intro to Animation) and admission to the programSource: catalog.byu.edu · verified October 12, 2026
Curriculum
Requirements include computer systems, algorithms, software construction, computer graphics and intermediate 3D graphics, a choice of Real-time Techniques or Materials and Surfacing, and 6 hours of animated film or video game production courses.
Programming content
- Core includes Computer Systems, Discrete Structures, Advanced Software Construction, Algorithm Design and Analysis, Systems Programming and Computer Graphics.Source: catalog.byu.edu · verified October 12, 2026
- Choice of Real-time Techniques or Materials and Surfacing.Source: catalog.byu.edu · verified October 12, 2026
Production and team projects
- Six hours chosen from Animated Film Production 1-3 and Video Game Production 1-2.Source: catalog.byu.edu · verified October 12, 2026
- Each year students collaborate with Animation BFA students to create an animated film and a game.Source: cs.byu.edu · verified October 12, 2026
Capstone
- Student-led film and video game capstone projects; students may pitch a film or game idea and juniors vote on the project.Source: animation.byu.edu · verified October 12, 2026
Tools and engines named by the school
- Maya, Unreal Engine, Adobe products, Houdini and Storyboard Pro are available to students.Source: animation.byu.edu · verified October 12, 2026
Hardware and software requirements
No hardware or software requirement published on the pages we checked.
Admissions and portfolio
Portfolio
Portfolio required
After acceptance to BYU, students declare pre-major intent, take DESAN 101, finish prerequisite classes and submit a portfolio for board review; passing the portfolio review admits them to the major. Students can apply twice.
Official portfolio instructions
Source: animation.byu.edu · verified October 12, 2026- Other requirement
- RequiredAdmission to Brigham Young University must precede acceptance to the animation program; non-members must live the BYU Honor Code.Source: animation.byu.edu · verified October 12, 2026
Tests
SAT/ACT and English-language test policy: not verified. We publish this only when the institution states it on an official page.
We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio
Start dates and deadlines
Application deadlines: not verified. We publish this only when the institution states it on an official page.
Tuition and costs
| Category | Amount | Basis and year |
|---|---|---|
| Undergraduate, Latter-day Saint, 12.0+ credit hours, Fall/Winter semesterFrom the school-wide rate table for this level | $3,548 | per semester · 2026-2027Source: enrollment.byu.edu · verified October 12, 2026 |
| Undergraduate, non-Latter-day Saint, 12.0+ credit hours, Fall/Winter semesterFrom the school-wide rate table for this level | $7,096 | per semester · 2026-2027Source: enrollment.byu.edu · verified October 12, 2026 |
Scholarships, assistantships and funding
Program-specific funding: not verified. We publish this only when the institution states it on an official page.
Accreditation and authorization
Institutional accreditation
- Northwest Commission on Colleges and Universities (NWCCU) — accreditedSource: ope.ed.gov · verified October 12, 2026
Programmatic accreditation
None verified for this program. Game design degrees do not require one specific specialized accreditation.
International applicants
Not verified for this program.
Sources and verification
- animation.byu.edu/facilities — Official program page, verified October 12, 2026
- animation.byu.edu/faq — Official program page, verified October 12, 2026
- animation.byu.edu/prospectivestudents — Official program page, verified October 12, 2026
- catalog.byu.edu/programs/34714 — Official catalog / bulletin, verified October 12, 2026
- cs.byu.edu/Undergraduate/cs-animation-and-games — Official program page, verified October 12, 2026
- enrollment.byu.edu/tuition — Official tuition and fees page, verified October 12, 2026
- DAPIP — NWCCU institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026
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