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Game DesignSchools

DePaul University

Game Programming

Bachelor of Science in Game Programming

Bachelor'sBSGame ProgrammingDedicated degree

Overview

A 192-quarter-hour BS in Game Programming offered in person, combining computer science foundations with game engine, graphics and game AI programming.

Official program title
Game Programming
Exact award
Bachelor of Science in Game Programming
Source: catalog.depaul.edu · verified October 12, 2026
Degree level
Bachelor's
Discipline
Degree type
Dedicated degree
School and department
Location
Chicago, IL
Why this program is listed

Dedicated BS in Game Programming.

Source: catalog.depaul.edu · verified October 12, 2026

We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules

Format, length and attendance

Delivery, campus attendance, schedule and study intensity are separate facts, each shown only as the school states it. Online coursework does not by itself mean there is no residency, exhibition, internship or proctored exam.
Delivery
On campusClasses meet on campus.Classes meet on campus.
Source: depaul.edu · verified October 12, 2026
Campus attendance
Regular campus attendanceClasses meet on campus (campus and hybrid programs).
Study intensity
Not published
Duration
Not verified
Credits
192 quarter hours
Source: catalog.depaul.edu · verified October 12, 2026

Entry routes

The pages we checked do not state whether first-year, transfer or degree-completion applicants are admitted to this program.

Curriculum

What the school publishes about the program's game design, programming, art and production content. Tools and engines are listed only when the school names them — a program not listed as teaching Unity or Unreal may still use them, but we have not verified it.

Required courses include data structures, Optimized C++, computer systems, applied 3D geometry, rendering and graphics programming, object-oriented game development and two game engine programming courses, ending with either a networking and software projects sequence or a two-course game development capstone.

Curriculum overview

  • Areas of study include level design, game scripting, computer graphics development, game physics and artificial intelligence programming.
    Source: catalog.depaul.edu · verified October 12, 2026

Programming content

  • Learning outcomes include proficiency with C++ and designing and implementing a real-time game engine.
    Source: catalog.depaul.edu · verified October 12, 2026
  • Third-year courses include Game Engine Programming I and II and Rendering and Graphics Programming.
    Source: catalog.depaul.edu · verified October 12, 2026

Capstone

  • Fourth year: Real-Time Networking and Software Projects, or Game Development Capstone I and II.
    Source: catalog.depaul.edu · verified October 12, 2026

Specializations

  • Major elective groups include Game AI, Game Design, Game Programming, and Graphics/Animation/Sound electives.
    Source: catalog.depaul.edu · verified October 12, 2026

Hardware and software requirements

No hardware or software requirement published on the pages we checked.

Admissions and portfolio

Required, optional and not-required items are shown exactly as the school states them. Anything not listed is not verified — not “not required”.

Portfolio

Portfolio policy not published

The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.

Other admission requirements: not verified. We publish this only when the institution states it on an official page.

Tests

SAT/ACT and English-language test policy: not verified. We publish this only when the institution states it on an official page.

We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio

Start dates and deadlines

Dates are shown with the intake the school printed. A past date is marked passed and is never carried into a new cycle.
  • Early action

    November 15 · for Fall (year not printed; classes begin September)

    The school does not print a year with this date.

    Source: depaul.edu · verified October 12, 2026
    Year not printed
  • Application deadline

    February 1 · for Fall (year not printed; classes begin September)

    The school does not print a year with this date.

    Source: depaul.edu · verified October 12, 2026
    Year not printed

Tuition and costs

Each amount keeps its student category, academic year and basis. Per-credit, per-term and whole-program figures are not comparable with each other, and tuition is not the full cost of attendance.
CategoryAmountBasis and year
All students — Undergraduate, 12-18 credit hours, Jarvis College of Computing and Digital Media and other colleges, 2026 admit yearFrom the school-wide rate table for this level$48,180per academic year · 2026-2027Source: depaul.edu · verified October 12, 2026

Understanding tuition and equipment costs

Scholarships, assistantships and funding

Awards published by the school for this program or for students at this level. “Guaranteed” only when the school says every eligible student receives it. Loans must be repaid and are not scholarships. Scholarships guide

School-wide awards are listed because they apply at this degree level; eligibility conditions apply.

Accreditation and authorization

Institutional accreditation covers the school. Programmatic accreditation is shown only when it is named for this program — it is never transferred from another department or degree.

Institutional accreditation

  • Higher Learning Commission (HLC) — accreditedSource: ope.ed.gov · verified October 12, 2026

Programmatic accreditation

None verified for this program. Game design degrees do not require one specific specialized accreditation.

International applicants

Not verified for this program.

Sources and verification

Every fact on this page comes from the official pages below. Last checked October 12, 2026.
  1. catalog.depaul.edu/programs/game-programming-bs/ — Official catalog / bulletin, verified October 12, 2026
  2. cdm.depaul.edu/admission-and-aid/tuitionandfinancialaid — Official tuition and fees page, verified October 12, 2026
  3. DAPIP — HLC institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026
  4. depaul.edu/academics/programs/bs-in-game-programming — Official program page, verified October 12, 2026
  5. depaul.edu/admission/undergraduate-admission — Official admissions page, verified October 12, 2026
  6. depaul.edu/tuition-and-aid/undergraduate-tuition-and-fees — Official tuition and fees page, verified October 12, 2026

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