Interactive Technology Bachelor of Science Completion Program With a Concentration in Game Development
Interactive Technology Bachelor of Science
Concentration in Interactive Technology Bachelor of Science Completion Program — Game Development
An independent guide to game design degrees in the United States

Utah Valley University · Digital Media Department
Bachelor of Science in Animation and Game Development
A 120-credit BS in which students complete first-year courses and then apply by portfolio to one of three tracks: 2D Animation, 3D Animation and Visual Effects, or Game and XR Development. All tracks share a discipline core that ends in a senior capstone.
Degree title includes Game Development; one of three tracks is Game and XR Development. The 2D Animation and 3D Animation and Visual Effects tracks are not game-focused.
Source: catalog.uvu.edu · verified October 12, 2026We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules
The pages we checked do not state whether first-year, transfer or degree-completion applicants are admitted to this program.
The Game and XR Development track covers Game Development I-IV, 3D character development, visual development, mixed reality experiences, game engine and FX, rigging, a group project and portfolio development; the catalog names Maya, Unity, Unreal Engine and Houdini.
Portfolio required
After first-year courses, students submit a portfolio to one of three tracks; acceptance is based on portfolio quality, and a student may apply at most twice. Game and XR applicants are expected to have completed scripting and 3D modeling essentials with at least a B-, and to have an online portfolio and a working Git repository.
Format: Portfolio on ArtStation or another website, plus a working Git repository
Official portfolio instructions
Source: catalog.uvu.edu · verified October 12, 2026SAT/ACT and English-language test policy: not verified. We publish this only when the institution states it on an official page.
We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio
Portfolio deadline
Sunday, August 9th · for Track matriculation (year not printed)
The school does not print a year with this date.
Source: uvu.edu · verified October 12, 2026| Category | Amount | Basis and year |
|---|---|---|
| In-state — Undergraduate, resident, 12.0 credit hours (same through 18 hours), tuition per semesterFrom the school-wide rate table for this level | $3,102 | per semester · 2026-2027Source: uvu.edu · verified October 12, 2026 |
| Out-of-state — Undergraduate, nonresident, 12.0 credit hours (same through 18 hours), tuition per semesterFrom the school-wide rate table for this level | $9,454 | per semester · 2026-2027Source: uvu.edu · verified October 12, 2026 |
Program-specific funding: not verified. We publish this only when the institution states it on an official page.
None verified for this program. Game design degrees do not require one specific specialized accreditation.
Not verified for this program.
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Same degree level and primary field. Listed for discovery, not ranked.
Interactive Technology Bachelor of Science
Concentration in Interactive Technology Bachelor of Science Completion Program — Game Development
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