Computer Science + Animation (BS), Game Art Technical Director Concentration
Bachelor of Science in Computer Science + Animation
Overview
A 192-quarter-hour BS combining computer science and animation, with a Game Art Technical Director concentration focused on the art-to-engine pipeline; offered in person.
- Official program title
- Computer Science + Animation (BS), Game Art Technical Director Concentration
- Exact award
- Bachelor of Science in Computer Science + AnimationSource: catalog.depaul.edu · verified October 12, 2026
- Degree level
- Bachelor's
- Discipline
- Degree type
- Named concentration“Game Art Technical Director” within the Bachelor of Science in Computer Science + Animation. The degree you receive is the parent degree; the concentration is how the school names the game-focused pathway.
- School and department
- Location
- Chicago, IL
Why this program is listed
Officially named Game Art Technical Director concentration within the BS in Computer Science + Animation.
Source: catalog.depaul.edu · verified October 12, 2026We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules
Format, length and attendance
- Delivery
- On campusClasses meet on campus.Classes meet on campus.Source: depaul.edu · verified October 12, 2026
- Campus attendance
- Regular campus attendanceClasses meet on campus (campus and hybrid programs).
- Study intensity
- Not published
- Duration
- Not verified
- Credits
- 192 quarter hoursSource: catalog.depaul.edu · verified October 12, 2026
Entry routes
The pages we checked do not state whether first-year, transfer or degree-completion applicants are admitted to this program.
Curriculum
Concentration courses include Object-Oriented Game Development, Game Modification Workshop, Game Art Pipeline and Art for Game Mods, plus a 3D animation course; the degree lists the Game Development Capstone I and II courses.
Programming content
- Concentration courses include Object-Oriented Game Development and Game Modification Workshop.Source: catalog.depaul.edu · verified October 12, 2026
Art and animation content
- Concentration courses include Game Art Pipeline and Art for Game Mods.Source: catalog.depaul.edu · verified October 12, 2026
Production and team projects
- Learning outcomes include analyzing and troubleshooting the artwork-to-render/engine pipeline.Source: catalog.depaul.edu · verified October 12, 2026
Hardware and software requirements
No hardware or software requirement published on the pages we checked.
Admissions and portfolio
Portfolio
Portfolio policy not published
The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.
Other admission requirements: not verified. We publish this only when the institution states it on an official page.
Tests
SAT/ACT and English-language test policy: not verified. We publish this only when the institution states it on an official page.
We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio
Start dates and deadlines
Application deadlines: not verified. We publish this only when the institution states it on an official page.
Tuition and costs
| Category | Amount | Basis and year |
|---|---|---|
| All students — Undergraduate, 12-18 credit hours, Jarvis College of Computing and Digital Media and other colleges, 2026 admit yearFrom the school-wide rate table for this level | $48,180 | per academic year · 2026-2027Source: depaul.edu · verified October 12, 2026 |
Scholarships, assistantships and funding
CDM Graduate Dean's Scholarship (U.S. Citizens and Residents Only) Institutional scholarshipCompetitive
$6,000 to $9,000 over six consecutive terms · six consecutive terms
Eligibility: New U.S. citizen or permanent resident students in eligible CDM master's programs, including the MS in Game Programming and, from Fall 2026, the MFA in Game Design; cumulative GPA of 3.0 or higher.
How to apply: Awarded at admission; no separate application.
Source: cdm.depaul.edu · verified October 12, 2026Graduate assistantships and Graduate Research Assistant Program AssistantshipCompetitive
Eligibility: Qualified CDM graduate students.
Source: cdm.depaul.edu · verified October 12, 2026
School-wide awards are listed because they apply at this degree level; eligibility conditions apply.
Accreditation and authorization
Institutional accreditation
- Higher Learning Commission (HLC) — accreditedSource: ope.ed.gov · verified October 12, 2026
Programmatic accreditation
None verified for this program. Game design degrees do not require one specific specialized accreditation.
International applicants
Not verified for this program.
Sources and verification
- catalog.depaul.edu/programs/computer-science-and-animation-bs/ — Official catalog / bulletin, verified October 12, 2026
- catalog.depaul.edu/programs/computer-science-and-animation-bs/game-art-technical-director-concentrat — Official catalog / bulletin, verified October 12, 2026
- cdm.depaul.edu/admission-and-aid/tuitionandfinancialaid — Official tuition and fees page, verified October 12, 2026
- DAPIP — HLC institutional accreditation record (data files downloaded 2026-10-12) — U.S. Department of Education dataset (IPEDS / DAPIP), verified October 12, 2026
- depaul.edu/academics/programs/bs-in-computer-science-animation — Official program page, verified October 12, 2026
- depaul.edu/tuition-and-aid/undergraduate-tuition-and-fees — Official tuition and fees page, verified October 12, 2026
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Similar programs at other schools
Same degree level and primary field. Listed for discovery, not ranked.
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