Interactive Technology Bachelor of Science Completion Program With a Concentration in Game Development
Interactive Technology Bachelor of Science
Concentration in Interactive Technology Bachelor of Science Completion Program — Game Development
An independent guide to game design degrees in the United States

University of Arizona · College of Information Science
Bachelor of Science in Game Development
A main-campus BS in Game Development in the College of Information Science covering game design, programming, algorithms for games and production, with a required minor or double major and a senior capstone.
Dedicated BS in Game Development (catalog code GDDBS, formerly Game Design and Development).
Source: catalog.arizona.edu · verified October 12, 2026We list dedicated game degrees and officially named game concentrations at institutionally accredited US schools. Eligibility rules
The 120-unit degree requires 22 units of core courses, 3 units of research methods/data analysis, 9 units of game development electives and the 3-unit Senior Capstone (ISTA 498); sample-plan courses include GAME 251 Introduction to Game Design, GAME 351 Game Programming, GAME 451 Game Development and GAME 425 Algorithms for Games. A minor of at least 18 units or a double major is required.
No hardware or software requirement published on the pages we checked.
Portfolio policy not published
The school's pages we checked do not state a portfolio policy for this program. That does not mean no portfolio is required — ask the admissions office.
SAT/ACT and English-language test policy: not verified. We publish this only when the institution states it on an official page.
We do not publish acceptance rates or estimate admission chances. How to prepare a game design portfolio
Early action
November 1 (Early Application Deadline) · for Fall (year not printed)
The school does not print a year with this date.
Source: infosci.arizona.edu · verified October 12, 2026Application deadline
May 1 (Regular Decision) · for Fall (year not printed)
The school does not print a year with this date.
Source: infosci.arizona.edu · verified October 12, 2026Application deadline
June 1 (transfer) · for Fall (year not printed), transfer
The school does not print a year with this date.
Source: infosci.arizona.edu · verified October 12, 2026Application deadline
December 1 (transfer) · for Spring (year not printed), transfer
The school does not print a year with this date.
Source: infosci.arizona.edu · verified October 12, 2026| Category | Amount | Basis and year |
|---|---|---|
| In-state — In-state, main campus, per semester (12+ units), non-guaranteed | $6,084 | per semester · academic year not printedSource: infosci.arizona.edu · verified October 12, 2026 |
| Out-of-state — Out-of-state, main campus, per semester (12+ units), non-guaranteed | $20,665 | per semester · academic year not printedSource: infosci.arizona.edu · verified October 12, 2026 |
Program-specific funding: not verified. We publish this only when the institution states it on an official page.
None verified for this program. Game design degrees do not require one specific specialized accreditation.
Not verified for this program.
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Same degree level and primary field. Listed for discovery, not ranked.
Interactive Technology Bachelor of Science
Concentration in Interactive Technology Bachelor of Science Completion Program — Game Development
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